Print(os.clock() - scheduledTime) -> 2.038702Ī duration of zero will result in the thread or function being resumed on the next step. Since the actual delay time may vary it can be calculated by passing the current time as an argument. Any additional arguments are passed to the thread or function being resumed. The thread is resumed with built-in error handling and support for other engine features. Takes a thread or function and schedules it for resumption after the given amount of time has elapsed on the next Heartbeat step. fer is an improved version of spawn which schedules a thread to be resumed as soon as possible (but not immediately) without any throttling. You should typically use this when you want similar behavior to task.spawn but don’t care about the thread running immediately. Additional arguments are passed to the thread or function being resumed. Takes a thread or function and defers it until the next resumption cycle at which point it is resumed with the engine’s scheduler. We recommend you use this method where you would otherwise use fastSpawn. Task.spawn is based on the fastSpawn pattern rather than being a replacement for spawn. This is particularly useful when calling a function which may yield when iterating over a set of objects: local function playerAdded(player)įor _, player in ipairs(Players:GetPlayers()) do Takes a thread or function and resumes it immediately through the engine’s scheduler. It features a number of new methods as well as some improvements to existing methods. The task library allows you to talk directly with our engine’s task scheduler to manage and schedule code. We have just enabled a brand new library that you can use in your projects.
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Dodge: this will increase your chance of avoiding a hit.The better quality of your weapons, the more damage you can inflict. You hit something with a big sword, it will take damage if you get hit with a big sword, you will take damage. Low torchlight increases the critical hit chances, for everyone, Heroes and enemies alike. However, if a Hero takes a critical hit, those same damage and effects happen to them they also have their stress increased. It also prolongs any bleed, blight, or stun applied for an additional 2 rounds. If your character scores a critical hit with a physical or magical attack, they do 1.5x their maximum damage to their victim, plus have their own stress reduced sometimes, other Heroes will have some of their stress relieved, also. Critical Hit Chance (CRIT): critical hits can change the tide of battle pretty quickly.Accuracy (ACC): the modifier (good or bad) applied to the character’s ability to hit an enemy. This can be affected by quirks and trinkets.Resolve: the resistance level to bleed, light, stuns, and other bad effects it governs the overall effectiveness of the other stats.There are 15 classes, with each class having 7 main stats to keep track of: In the final part of the ‘Darkest Dungeon’ review, I’m going to take a look at the Hero Classes. A change to this blog: I’m removing the “Heroes” section from part 2 and adding it to this part. |
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